掌
機
手
機
系
統
遊
戲
模
擬器
微
電腦
微
處理器
程
式設計
驅
動程式
繪
圖相關
逆
向工程
旅
遊雜記
Game Boy
∗
縮寫
∗
暫存器
∗
記憶體
∗
中斷表
∗
指令集
∗
ROM檔頭
⊕
Assembly
∗
開發環境
∗
Minimal
∗
VBLANK
∗
Object Attribute Memory(OAM)
∗
DMA Transfer
∗
Character RAM(Tile)
∗
Background Display
∗
P1 Controller
∗
Palette
∗
Sound
⊕
C/C++
∗
開發環境
∗
Hello, world!
∗
Sprite
∗
Delay
∗
Input
∗
Input(Wait)
∗
Background
∗
Window
∗
Line、Circle、Box
∗
Sound
∗
Font
Game Boy Color
∗
縮寫
∗
暫存器
∗
記憶體
∗
中斷表
∗
指令集
∗
比較表
∗
ROM檔頭
⊕
Assembly
∗
開發環境
∗
Minimal
∗
Palette(BG)
∗
Character RAM(Tile)
∗
Background Display
∗
VBLANK
∗
Palette(OAM)
∗
DMA Transfer
∗
P1 Controller
∗
Sound
⊕
C/C++
∗
開發環境
∗
Hello, world!
∗
Sprite
∗
Delay
∗
Input
∗
Input(Wait)
∗
Background
∗
Window
∗
Line、Circle、Box
∗
Sound
∗
Font
Game Boy Advance
∗
LCD
∗
記憶體
⊕
Assembly
∗
開發環境
∗
Minimal
∗
BG Mode 0(text)
∗
BG Mode 1(text)
∗
BG Mode 2(text)
∗
BG Mode 3(bitmap)
∗
BG Mode 4(bitmap)
∗
BG Mode 5(bitmap)
⊕
C/C++
∗
開發環境
∗
hello, world!
∗
Input
∗
Fill Color
Nintendo DS Lite
⊕
C/C++
∗
開發環境
∗
hello, world!
∗
Input (DPad)
∗
Input (Touch)
Nintendo 3DS
⊕
C/C++
∗
開發環境
∗
Hello, world!
∗
Pixels
∗
Input (Pad)
∗
Input (CPad)
∗
Input (Touch)
∗
System Language
∗
Software Keyboard
∗
File
∗
Directory
∗
Thread
∗
Time
∗
Audio (Streaming)
∗
Audio (Opus)
∗
VRAM
∗
Linear Memory
∗
LCD Backlight
∗
Screen Tearing Test
∗
Launch 3dsx Application
⊕
SDL v1.2
∗
Hello, world!
∗
Fill Color
∗
Draw Box
∗
Load BMP
∗
Save BMP
∗
Load PNG
∗
Copy Surface
∗
Stretch Surface
∗
Convert Surface
∗
Color Key
∗
Joystick
∗
Open Font
∗
Get Ticks
∗
Load Music
∗
Music Effect
∗
Hook Music Finished
∗
Pixels Manipulation
∗
Set Alpha
∗
Load BMP from Memory
∗
Load PNG from Memory
∗
Load Font from Memory
∗
Load Music from Memory
∗
Load Effect from Memory
∗
Thread
∗
Pixel
∗
Line
∗
Rectangle
∗
Circle
∗
Ellipse
∗
Pie
∗
Trigon
∗
Polygon
∗
Bezier
∗
String
∗
Top、Bottom Screen
∗
Screen Tearing Test
⊕
GPU
∗
Sprite
∗
Fill Color
∗
Triangle
∗
Line
∗
Rectangle
∗
Ellipse
∗
Circle
∗
Font
∗
Screen Tearing Test
PSP Go
⊕
C/C++
∗
開發環境
∗
hello, world!
Nintendo Entertainment System
⊕
硬體資訊
∗
CPU
⊕
Assembly
∗
開發環境
⊕
C/C++
∗
開發環境
⊕
FCEUX
⊕ LUA
∗
Hello world!
∗
Build atasm
∗
Build fceux
∗
Build nesasm
Super Nintendo Entertainment System
⊕
Assembly
∗
開發環境
∗
Hello world!
∗
Build cc65
∗
Build snes9x
Sega Genesis
⊕
硬體資訊
∗
Sprite Table
∗
Z80 Memory Map
∗
68000 Memory Map
⊕
Assembly
∗
開發環境
∗
Hello world!
⊕
PicoDrive
∗
支援中文檔名(倚天字型)
∗
檔頭資訊
∗
Build vasm
∗
Build Genesis-Plus-GX
Play Station
⊕
硬體資訊
∗
Introduction
∗
History
∗
The R3000A
∗
Memory
∗
Video
⊕
PCSX ReARMed
∗
支援中文檔名(倚天字型)
∗
支援馬達振動(Pandora)
RetroArch
∗
Build All
∗
Debug Build(mame2010-libretro)
∗
Debug Build(mame2003-plus-libretro)
MAME
∗
Build v0.138
∗
Dump Decoded Binary
⊕
MAME 2003
∗
StateSave儲存的內容
Neo Geo
∗
Z80 Port Map
∗
Z80 Memory Map
∗
Memory Mapped Registers
⊕
GnGeo
∗
drv檔案格式