Steward
分享是一種喜悅、更是一種幸福
程式語言 - Wine - Assembly (ARM 32) - Dialog - Create Window
參考資訊:
http://www.winprog.org/tutorial/start.html
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-messagebox
Windows的視窗可以分成:Dialog、Single Document Interface(SDI)、Multiple Document Interface(MDI)三種類別,相較於SDI、MDI這兩類別的程式,Dialog類別是比較容易上手學習的一個類別,相當適合初學者入門學習,而Windows程式設計的精髓就是,學會其中一個類別,其餘類別都可以很容易上手,Windows控制項(如:Button、Edit)也是此類道理,比較需要注意的是,Windows視窗程式設計的核心是圍繞着事件處理(處理Message),任何的視窗設定或者溝通都是以事件導向為原則,因此,寫出一個簡單的視窗框架,將有助於了解Windows視窗程式的運作
main.S
.global WinMain
.equiv WC_DIALOG, 0x8002
.equiv WM_DESTROY, 2
.equiv WM_CLOSE, 0x10
.equiv WS_OVERLAPPED, 0
.equiv WS_CAPTION, 0xc00000
.equiv WS_SYSMENU, 0x80000
.equiv WS_THICKFRAME, 0x40000
.equiv WS_MINIMIZEBOX, 0x20000
.equiv WS_MAXIMIZEBOX, 0x10000
.equiv WS_VISIBLE, 0x10000000
.equiv WS_EX_LEFT, 0x00000000
.equiv WS_OVERLAPPEDWINDOW, (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX)
.data
szMsg: .skip 28
szAppName: .asciz "main"
.text
WinMain:
push { lr }
ldr r3, =0
ldr r2, =0
ldr r1, =0
ldr r0, =0
push { r0, r1, r2, r3 }
ldr r3, =320
ldr r2, =240
ldr r1, =0
ldr r0, =0
push { r0, r1, r2, r3 }
ldr r3, =WS_OVERLAPPEDWINDOW | WS_VISIBLE
ldr r2, =szAppName
ldr r1, =WC_DIALOG
ldr r0, =WS_EX_LEFT
bl CreateWindowExA
add sp, sp, #32
loop:
ldr r3, =0
ldr r2, =0
ldr r1, =0
ldr r0, =szMsg
bl GetMessageA
cmp r0, #0
beq exit
ldr r0, =szMsg
bl DispatchMessageA
b loop
exit:
pop { pc }
編譯、執行
$ winegcc-armhf -b arm-linux-gnueabihf main.S -o main.exe $ WINEPREFIX=~/.wine_arm32 myarm32 main.exe.so