程式語言 - Wayland - Wayland Client (xdg-shell) - OpenGL ES 2.0 - Use Texture



參考資訊:
https://jan.newmarch.name/Wayland/index.html
https://wayland.freedesktop.org/docs/html/apa.html
https://bugaevc.gitbooks.io/writing-wayland-clients/content/

main.c

#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <wayland-egl.h>
#include <wayland-client.h>
#include <linux/input-event-codes.h>

#include <EGL/egl.h>
#include <GLES2/gl2.h>
 
#include "xdg-shell-client-protocol.h"
 
#define LCD_W  640
#define LCD_H  480
#define BUF_W  320
#define BUF_H  240
#define STRIDE (LCD_W * 2)
#define SIZE   (STRIDE * LCD_H)
    
static bool configured = false;
static bool running = true;
 
struct wl_region *regn = NULL;
struct wl_display *dis = NULL;
struct wl_surface *surf = NULL;
struct wl_registry *reg = NULL;
struct wl_compositor *comp = NULL;
struct wl_egl_window *egl_win = NULL;
struct xdg_surface *xdg_surf = NULL;
struct xdg_toplevel *xdg_toplevel = NULL;
struct xdg_wm_base *xdg_wm_base = NULL;

EGLConfig egl_conf = 0;
EGLContext egl_ctx = 0;
EGLDisplay egl_dis = 0;
EGLSurface egl_surf = 0;
  
EGLint egl_attribs[] = {
    EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
    EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
    EGL_RED_SIZE,   8,
    EGL_GREEN_SIZE, 8,
    EGL_BLUE_SIZE,  8,
    EGL_NONE
};
  
EGLint ctx_attribs[] = {
    EGL_CONTEXT_CLIENT_VERSION, 
    2, 
    EGL_NONE
};

GLubyte pixels[BUF_W * BUF_H * 3] = {0};
 
GLfloat vVertices[] = {
    -1.0f,  1.0f, 0.0f, 0.0f, 0.0f, 
    -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
     1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 
     1.0f,  1.0f, 0.0f, 1.0f, 0.0f
};
 
GLushort indices[] = {0, 1, 2, 0, 2, 3};
 
const char *vShaderSrc =
    "attribute vec4 a_position;   \n"
    "attribute vec2 a_texCoord;   \n"
    "varying vec2 v_texCoord;     \n"
    "void main()                  \n"
    "{                            \n"
    "   gl_Position = a_position; \n"
    "   v_texCoord = a_texCoord;  \n"
    "}                            \n";
 
const char *fShaderSrc =
    "#ifdef GL_ES                                         \n"
    "precision mediump float;                             \n"
    "#endif                                               \n"
    "varying vec2 v_texCoord;                             \n"
    "uniform sampler2D s_texture;                         \n"
    "void main()                                          \n"
    "{                                                    \n"
    "    gl_FragColor = texture2D(s_texture, v_texCoord); \n"
    "}                                                    \n";
 
void cb_redraw(void *dat, struct wl_callback *cb, uint32_t time);
 
static void xdg_wm_base_handle_ping(void *data, struct xdg_wm_base *xdg_wm_base, uint32_t serial)
{
    xdg_wm_base_pong(xdg_wm_base, serial);
}
 
static const struct xdg_wm_base_listener xdg_wm_base_listener = {
    .ping = xdg_wm_base_handle_ping,
};
  
void cb_handle(void *dat, struct wl_registry *reg, uint32_t id, const char *intf, uint32_t ver)
{
    if (strcmp(intf, wl_compositor_interface.name) == 0) {
        comp = wl_registry_bind(reg, id, &wl_compositor_interface, 1);
    }
    else if (strcmp(intf, xdg_wm_base_interface.name) == 0) {
        xdg_wm_base = wl_registry_bind(reg, id, &xdg_wm_base_interface, 1);
        xdg_wm_base_add_listener(xdg_wm_base, &xdg_wm_base_listener, NULL);
    }
}
      
void cb_remove(void *dat, struct wl_registry *reg, uint32_t id)
{
}
      
struct wl_registry_listener cb = {
    .global = cb_handle,
    .global_remove = cb_remove
};
 
static void xdg_surface_handle_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial)
{
    xdg_surface_ack_configure(xdg_surface, serial);
 
    if (configured) {
        wl_surface_commit(surf);
    }
 
    configured = true;
}
 
static const struct xdg_surface_listener xdg_surface_listener = {
    .configure = xdg_surface_handle_configure,
};
 
static void xdg_toplevel_handle_close(void *data, struct xdg_toplevel *xdg_toplevel)
{
    running = false;
}
 
static void noop(void*, struct xdg_toplevel*, int32_t,  int32_t,  struct wl_array*)
{
}
 
static const struct xdg_toplevel_listener xdg_toplevel_listener = {
    .configure = noop,
    .close = xdg_toplevel_handle_close,
};
 
int main(int argc, char **argv)
{
    dis = wl_display_connect(NULL);
    reg = wl_display_get_registry(dis);
  
    wl_registry_add_listener(reg, &cb, NULL);
    wl_display_roundtrip(dis);
    printf("comp = 0x%08x\n", comp);
 
    surf = wl_compositor_create_surface(comp);
    printf("surf = 0x%08x\n", surf);
 
    xdg_surf = xdg_wm_base_get_xdg_surface(xdg_wm_base, surf);
    printf("xdg_surf = 0x%08x\n", xdg_surf);
 
    xdg_toplevel = xdg_surface_get_toplevel(xdg_surf);
    xdg_surface_add_listener(xdg_surf, &xdg_surface_listener, NULL);
    xdg_toplevel_add_listener(xdg_toplevel, &xdg_toplevel_listener, NULL);
 
    wl_surface_commit(surf);
    while (wl_display_dispatch(dis) != -1 && !configured) {
    }

    regn = wl_compositor_create_region(comp);
    wl_region_add(regn, 0, 0, LCD_W, LCD_H);
    wl_surface_set_opaque_region(surf, regn);
    egl_win = wl_egl_window_create(surf, LCD_W, LCD_H);
 
    EGLConfig cfg = 0;
    EGLint major = 0, minor = 0, cnt = 0;
 
    egl_dis = eglGetDisplay((EGLNativeDisplayType)dis);
    eglInitialize(egl_dis, &major, &minor);
    eglGetConfigs(egl_dis, NULL, 0, &cnt);
    eglChooseConfig(egl_dis, egl_attribs, &cfg, 1, &cnt);
    egl_surf = eglCreateWindowSurface(egl_dis, cfg, egl_win, NULL);
    egl_ctx = eglCreateContext(egl_dis, cfg, EGL_NO_CONTEXT, ctx_attribs);
    eglMakeCurrent(egl_dis, egl_surf, egl_surf, egl_ctx);
 
    GLuint vShader = 0;
    GLuint fShader = 0;
    GLuint pObject = 0;
 
    vShader = glCreateShader(GL_VERTEX_SHADER);
    glShaderSource(vShader, 1, &vShaderSrc, NULL);
    glCompileShader(vShader);
 
    fShader = glCreateShader(GL_FRAGMENT_SHADER);
    glShaderSource(fShader, 1, &fShaderSrc, NULL);
    glCompileShader(fShader);
 
    pObject = glCreateProgram();
    glAttachShader(pObject, vShader);
    glAttachShader(pObject, fShader);
    glLinkProgram(pObject);
    glUseProgram(pObject);
 
    GLuint textureId = 0;
    GLint positionLoc = glGetAttribLocation(pObject, "a_position");
    GLint texCoordLoc = glGetAttribLocation(pObject, "a_texCoord");
    GLint samplerLoc = glGetUniformLocation(pObject, "s_texture");
 
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    glGenTextures(1, &textureId);
    glBindTexture(GL_TEXTURE_2D, textureId);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 
    glViewport(0, 0, LCD_W, LCD_H);
    glClear(GL_COLOR_BUFFER_BIT);
    glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vVertices);
    glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), &vVertices[3]);
    glEnableVertexAttribArray(positionLoc);
    glEnableVertexAttribArray(texCoordLoc);
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, textureId);
    glUniform1i(samplerLoc, 0);
 
    int cc = 0;
    while (1) {
        int x = 0, y = 0;
        for (y = 0; y < BUF_H; y++) {
            for (x = 0; x < BUF_W; x++) {
                switch (cc % 3) {
                case 0:
                    pixels[(y * BUF_W * 3) + (x * 3) + 0] = 0xff;
                    pixels[(y * BUF_W * 3) + (x * 3) + 1] = 0x00;
                    pixels[(y * BUF_W * 3) + (x * 3) + 2] = 0x00;
                    break;
                case 1:
                    pixels[(y * BUF_W * 3) + (x * 3) + 0] = 0x00;
                    pixels[(y * BUF_W * 3) + (x * 3) + 1] = 0xff;
                    pixels[(y * BUF_W * 3) + (x * 3) + 2] = 0x00;
                    break;
                case 2:
                    pixels[(y * BUF_W * 3) + (x * 3) + 0] = 0x00;
                    pixels[(y * BUF_W * 3) + (x * 3) + 1] = 0x00;
                    pixels[(y * BUF_W * 3) + (x * 3) + 2] = 0xff;
                    break;
                }
            }
        }
 
        cc+= 1;
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, BUF_W, BUF_H, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
        glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
        eglSwapBuffers(egl_dis, egl_surf);
    }
 
    eglDestroySurface(egl_dis, egl_surf);
    eglDestroyContext(egl_dis, egl_ctx);
    wl_egl_window_destroy(egl_win);
    eglTerminate(egl_dis);
 
    xdg_toplevel_destroy(xdg_toplevel);
    xdg_surface_destroy(xdg_surf);
    wl_surface_destroy(surf);
    wl_compositor_destroy(comp);
    wl_registry_destroy(reg);
    wl_display_disconnect(dis);
    return 0;
}

編譯、執行

$ wayland-scanner private-code /usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml xdg-shell-protocol.c
$ wayland-scanner client-header /usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml xdg-shell-client-protocol.h
$ mutter --nested --wayland &
$ gcc main.c xdg-shell-protocol.c -o main -lwayland-client -lwayland-egl -lEGL -lGL
$ ./main
    comp = 0x58359780
    surf = 0x58358830
    xdg_surf = 0x58358890