Steward
分享是一種喜悅、更是一種幸福
程式語言 - Simple DirectMedia Layer (SDL) - OpenGL ES 2.0 - C/C++ - Get Version
參考資訊:
https://wiki.libsdl.org/FrontPage
https://kaprikawn.wordpress.com/2018/01/07/learning-to-learn-opengl-es-2-0-part-01/
main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #include <stdio.h> #include <stdlib.h> #include <SDL2/SDL.h> #include <GLES2/gl2.h> int main ( int argc, char **argv) { SDL_Window * window = NULL ; SDL_GLContext context = {0}; const GLubyte *version = NULL ; SDL_Init ( SDL_INIT_VIDEO ); SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_ES ); SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , 2); SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , 0); window = SDL_CreateWindow ( "main" , 0, 0, 320, 240, SDL_WINDOW_OPENGL ); context = SDL_GL_CreateContext ( window ); version = glGetString ( GL_VERSION ); printf ( "Version:%s\n" , version); SDL_GL_DeleteContext ( context ); return 0; } |
編譯、執行
$ gcc main.c -lSDL2 -lGLESv2 -o main $ ./main Version:OpenGL ES 3.0 Mesa 18.3.6