參考資訊:
https://wiki.libsdl.org/FrontPage
https://kaprikawn.wordpress.com/2018/01/07/learning-to-learn-opengl-es-2-0-part-01/
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <GLES2/gl2.h>
int main(int argc, char **argv)
{
SDL_Window *window = NULL;
SDL_GLContext context = {0};
const GLubyte *version = NULL;
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
window = SDL_CreateWindow("main", 0, 0, 320, 240, SDL_WINDOW_OPENGL);
context = SDL_GL_CreateContext(window);
version = glGetString(GL_VERSION);
printf("Version:%s\n", version);
SDL_GL_DeleteContext(context);
return 0;
}
編譯、執行
$ gcc main.c -lSDL2 -lGLESv2 -o main
$ ./main
Version:OpenGL ES 3.0 Mesa 18.3.6