Steward
分享是一種喜悅、更是一種幸福
程式語言 - Simple DirectMedia Layer (SDL) - v1.2 - C/C++ - OpenGL 1.0 - Use XFont
參考資訊:
https://github.com/gamedev-net/nehe-opengl
main.c
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
int main(int argc, char *argv[])
{
const int W = 320;
const int H = 240;
char buf[255] = { 0 };
Display *dpy = NULL;
XFontStruct *fontInfo = NULL;
GLuint base = 0;
GLdouble nearPlane = 0.1;
GLdouble farPlane = 100.0;
GLdouble top = nearPlane * tan(45.0 * 3.14159 / 360.0);
GLdouble right = top * ((GLfloat)W / (GLfloat)H);
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(W, H, 16, SDL_SWSURFACE | SDL_OPENGL);
base = glGenLists(96);
dpy = XOpenDisplay(NULL);
fontInfo = XLoadQueryFont(dpy, "-adobe-helvetica-medium-r-normal--32-*-*-*-p-*-iso8859-1");
glXUseXFont(fontInfo->fid, 32, 96, base);
XFreeFont(dpy, fontInfo);
XCloseDisplay(dpy);
glViewport(0, 0, W, H);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, W, 0, H, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRasterPos2i(10, 100);
sprintf(buf, "Hello, world!");
glPushAttrib(GL_LIST_BIT);
glListBase(base - 32);
glCallLists(strlen(buf), GL_UNSIGNED_BYTE, buf);
glPopAttrib();
SDL_GL_SwapBuffers();
SDL_Delay(3000);
SDL_Quit();
return 0;
}
編譯、執行
$ gcc main.c -I/usr/include/SDL -o main -lSDL -lGL -lGLU -lX11 $ ./main