Steward
分享是一種喜悅、更是一種幸福
程式語言 - Simple DirectMedia Layer (SDL) - v1.2 - C/C++ - OpenGL 1.0 - Create 3D Object
參考資訊:
https://github.com/gamedev-net/nehe-opengl
main.c
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <GL/gl.h>
int main(int argc, char *argv[])
{
const int W = 320;
const int H = 240;
GLdouble nearPlane = 0.1;
GLdouble farPlane = 100.0;
GLdouble top = nearPlane * tan(45.0 * 3.14159 / 360.0);
GLdouble right = top * ((GLfloat)W / (GLfloat)H);
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(W, H, 16, SDL_SWSURFACE | SDL_OPENGL);
glViewport(0, 0, W, H);
glMatrixMode(GL_PROJECTION);
glFrustum(-right, right, -top, top, nearPlane, farPlane);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -6.0f);
glRotatef(45, 0.0f, 1.0f, 0.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glEnd();
SDL_GL_SwapBuffers();
SDL_Delay(3000);
SDL_Quit();
return 0;
}
編譯、執行
$ gcc main.c -I/usr/include/SDL -o main -lSDL -lGL $ ./main