參考資訊:
https://www.libsdl.org/release/SDL-1.2.15/docs/html/index.html
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(int argc, char **argv) { SDL_Rect rt = {0}; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00)); rt.x = 50; rt.y = 50; rt.w = 30; rt.h = 30; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00)); rt.x = 100; rt.y = 100; rt.w = 50; rt.h = 100; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff)); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
編譯、執行
$ gcc main.c -o main -lSDL -I/usr/include/SDL $ ./main