Steward
分享是一種喜悅、更是一種幸福
程式語言 - Simple DirectMedia Layer (SDL) - v1.2 - C/C++ - Fill Color
參考資訊:
https://www.libsdl.org/release/SDL-1.2.15/docs/html/index.html
main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #include <stdio.h> #include <stdlib.h> #include <SDL.h> int main ( int argc, char **argv) { SDL_Rect rt = {0}; SDL_Surface *screen = NULL ; SDL_Init ( SDL_INIT_VIDEO ); screen = SDL_SetVideoMode (320, 240, 16, SDL_HWSURFACE ); SDL_FillRect (screen, &screen->clip_rect, SDL_MapRGB (screen->format, 0xff, 0x00, 0x00)); rt.x = 50; rt.y = 50; rt.w = 30; rt.h = 30; SDL_FillRect (screen, &rt, SDL_MapRGB (screen->format, 0x00, 0xff, 0x00)); rt.x = 100; rt.y = 100; rt.w = 50; rt.h = 100; SDL_FillRect (screen, &rt, SDL_MapRGB (screen->format, 0x00, 0x00, 0xff)); SDL_Flip (screen); SDL_Delay (3000); SDL_Quit (); return 0; } |
編譯、執行
$ gcc main.c -o main -lSDL -I/usr/include/SDL $ ./main