參考資訊:
https://www.libsdl.org/release/SDL-1.2.15/docs/html/index.html
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include "hex_bmp.h"
int main(int argc, char **argv)
{
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE);
SDL_RWops *rw = SDL_RWFromMem(hex_bmp, sizeof(hex_bmp));
SDL_Surface *bmp = SDL_LoadBMP_RW(rw, 1);
SDL_BlitSurface(bmp, NULL, screen, NULL);
SDL_Flip(screen);
SDL_Delay(3000);
SDL_FreeSurface(bmp);
SDL_Quit();
return 0;
}
編譯、執行
$ gcc main.c -o main -lSDL -I/usr/include/SDL $ ./main