參考資訊:
https://wiki.libsdl.org/FrontPage
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#define W 32
#define H 24
int main(int argc, char **argv)
{
int x = 0;
int y = 0;
const int w = 320;
const int h = 240;
const int bpp = 16;
uint16_t buf[W * H] = { 0 };
SDL_Window *window = NULL;
SDL_Surface *screen = NULL;
SDL_Texture *texture = NULL;
SDL_Renderer *renderer = NULL;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("main", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
screen = SDL_CreateRGBSurface(0, w, h, bpp, 0, 0, 0, 0);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, w, h);
for (y = 0; y < H; y++) {
for (x = 0; x < W; x++) {
if (y < 8) {
buf[(y * W) + x] = 0xf800;
}
else if (y < 16) {
buf[(y * W) + x] = 0x7e0;
}
else {
buf[(y * W) + x] = 0x1f;
}
}
}
SDL_Surface *t = SDL_CreateRGBSurfaceFrom(
buf,
W,
H,
16,
W * sizeof(uint16_t),
screen->format->Rmask,
screen->format->Gmask,
screen->format->Bmask,
screen->format->Amask
);
SDL_BlitScaled(t, NULL, screen, NULL);
SDL_FreeSurface(t);
SDL_UpdateTexture(texture, NULL, screen->pixels, screen->pitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Delay(3000);
SDL_FreeSurface(screen);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
編譯、執行
$ gcc main.c -o main -lSDL2 -I/usr/include/SDL2 $ ./main