參考資訊:
https://wiki.libsdl.org/FrontPage
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_mixer.h>
#include "hex_wav.h"
#include "hex_effect.h"
int main(int argc, char **argv)
{
const int w = 320;
const int h = 240;
const int bpp = 16;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("main", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_RWops *rw = NULL;
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096);
rw = SDL_RWFromMem(hex_wav, sizeof(hex_wav));
Mix_Music *music = Mix_LoadMUS_RW(rw, 1);
rw = SDL_RWFromMem(hex_effect, sizeof(hex_effect));
Mix_Chunk *effect = Mix_LoadWAV_RW(rw, 1);
Mix_PlayMusic(music, 1);
Mix_PlayChannel(-1, effect, 0);
SDL_Delay(3000);
Mix_HaltMusic();
Mix_FreeChunk(effect);
Mix_FreeMusic(music);
Mix_CloseAudio();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
編譯
$ gcc main.c -o main -lSDL2 -lSDL2_mixer -I/usr/include/SDL2