參考資訊:
https://masm32.com/board/index.php
https://www.nasm.us/xdoc/2.13rc9/html/nasmdoc0.html
屏幕的最小顯示單位是像素,像素由紅色(Red)、綠色(Green)、藍色(Blue)、Alpha等四個顏色組成,因此,在呼叫CreateWindow()時,傳入的解析度,如:300x300,代表該視窗(有效區域)的X軸有300個像素,而Y軸則是有300個像素,這個300x300像素的區域是可以用來繪製任何東西,WM_PAINT是處理視窗重新繪畫的事件,繪畫的相關處理都需要在這個事件完成,比較特別的是,Windows視窗將繪圖的許多東西抽象化,最基本的需求是:一個DC(Device Context)和一個BITMAP,DC可以想像成是一個畫台,而BITMAP則是一片畫布(Buffer),DC有了Buffer就可以畫上任何東西並將其顯示在視窗上
main.asm
%include "c:\\nasmx\\inc\\nasmx.inc"
%include "c:\\nasmx\\inc\\win32\\msvcrt.inc"
%include "c:\\nasmx\\inc\\win32\\windows.inc"
%include "c:\\nasmx\\inc\\win32\\gdi32.inc"
%include "c:\\nasmx\\inc\\win32\\user32.inc"
%include "c:\\nasmx\\inc\\win32\\kernel32.inc"
entry start
section .data
hWin dd 0
hInstance dd 0
defWndProc dd 0
CommandLine dd 0
szCaption declare(NASMX_TCHAR) NASMX_TEXT("main"),0
NASMX_ISTRUC msg, MSG
NASMX_IENDSTRUC
NASMX_ISTRUC ps, PAINTSTRUCT
NASMX_IENDSTRUC
section .text
proc WndProc, dword hWnd, uint_t uMsg, dword wParam, dword lParam
locals
local x, DWORD
local y, DWORD
local hdc, DWORD
endlocals
switch dword [argv(.uMsg)]
case dword WM_PAINT
invoke BeginPaint, [argv(.hWnd)], ps
mov [var(.hdc)], eax
xor eax, eax
mov [var(.y)], eax
.ylp:
xor eax, eax
mov [var(.x)], eax
.xlp:
invoke SetPixel, [var(.hdc)], [var(.x)], [var(.y)], 0ffh
inc dword [var(.x)]
cmp dword [var(.x)], 100
jb .xlp
inc dword [var(.y)]
cmp dword [var(.y)], 100
jb .ylp
invoke EndPaint, [argv(.hWnd)], ps
break
case dword WM_CLOSE
invoke DestroyWindow, [argv(.hWnd)]
break
case dword WM_DESTROY
invoke PostQuitMessage, 0
break
default
invoke CallWindowProc, [defWndProc], [argv(.hWnd)], [argv(.uMsg)], [argv(.wParam)], [argv(.lParam)]
endswitch
endproc
proc WinMain, dword hInst, dword hPrevInst, dword CmdLine, dword CmdShow
locals none
invoke CreateWindowEx, WS_EX_LEFT, WC_DIALOG, szCaption, \
WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 300, 300, NULL, NULL, NULL, NULL
mov [hWin], eax
invoke SetWindowLong, [hWin], GWL_WNDPROC, WndProc
mov [defWndProc], eax
do
invoke DispatchMessage, msg
invoke GetMessage, msg, NULL, NULL, NULL
while eax, !=, 0
mov eax, dword [msg + MSG.wParam]
endproc
proc start, dword argc, dword argv
locals none
invoke GetModuleHandle, NULL
mov [hInstance], eax
invoke GetCommandLine, NULL
mov [CommandLine], eax
invoke WinMain, [hInstance], NULL, [CommandLine], SW_SHOWNORMAL
invoke ExitProcess, NULL
endproc
Line 32~51:處理繪畫事件
Line 33~34:取得視窗的DC,該DC已經有Buffer可以使用,因此,可以直接在上面繪製任何東西
Line 36~48:透過SetPixel()畫出一個正方形,顏色是紅色
Line 50:結束繪製
完成