參考網站:
http://winapi.freetechsecrets.com/win32/
http://masm32.com/board/index.php?topic=3584.0
https://www.plantation-productions.com/Webster/
https://www.plantation-productions.com/Webster/Win32Asm/win32API.html
屏幕的最小顯示單位是像素,像素由紅色(Red)、綠色(Green)、藍色(Blue)、Alpha等四個顏色組成,因此,在呼叫CreateWindow()時,傳入的解析度,如:300x300,代表該視窗(有效區域)的X軸有300個像素,而Y軸則是有300個像素,這個300x300像素的區域是可以用來繪製任何東西,WM_PAINT是處理視窗重新繪畫的事件,繪畫的相關處理都需要在這個事件完成,比較特別的是,Windows視窗將繪圖的許多東西抽象化,最基本的需求是:一個DC(Device Context)和一個BITMAP,DC可以想像成是一個畫台,而BITMAP則是一片畫布(Buffer),DC有了Buffer就可以畫上任何東西並將其顯示在視窗上
main.hla
program main;
#include("w.hhf")
#include("args.hhf")
#include("memory.hhf")
#include("strings.hhf")
static
hWin: dword;
hInstance: dword;
CommandLine: string;
defWndProc: dword;
readonly
szCaption: string:= "main";
procedure WndProc(hWnd:dword; uMsg:uns32; wParam:dword; lParam:dword); @stdcall;
var
x: dword;
y: dword;
hdc: dword;
ps: w.PAINTSTRUCT;
begin WndProc;
if (uMsg == w.WM_PAINT) then
w.BeginPaint(hWnd, ps);
mov(eax, hdc);
for(mov(0, y); y < 100; inc(y)) do
for(mov(0, x); x < 100; inc(x)) do
w.SetPixel(hdc, x, y, $ff);
endfor;
endfor;
w.EndPaint(hWnd, ps);
xor(eax, eax);
elseif (uMsg == w.WM_CLOSE) then
w.DestroyWindow(hWnd);
xor(eax, eax);
elseif (uMsg == w.WM_DESTROY) then
w.PostQuitMessage(0);
xor(eax, eax);
else
w.CallWindowProc(defWndProc, hWnd, uMsg, wParam, lParam);
endif;
end WndProc;
procedure WinMain(hInst:dword; hPrevInst:dword; CmdLine:string; CmdShow:dword);
var
msg: w.MSG;
begin WinMain;
w.CreateWindowEx(w.WS_EX_LEFT, w.WC_DIALOG, szCaption,
w.WS_OVERLAPPEDWINDOW | w.WS_VISIBLE, 0, 0, 300, 300, 0, 0, NULL, NULL);
mov(eax, hWin);
w.SetWindowLong(hWin, w.GWL_WNDPROC, &WndProc);
mov(eax, defWndProc);
forever
w.GetMessage(msg, NULL, 0, 0);
breakif(!eax);
w.DispatchMessage(msg);
endfor;
mov(msg.wParam, eax);
end WinMain;
begin main;
w.GetModuleHandle(NULL);
mov(eax, hInstance);
mov(arg.cmdLn(), CommandLine);
WinMain(hInstance, NULL, CommandLine, w.SW_SHOWNORMAL);
w.ExitProcess(eax);
end main;
Line 25~36:處理繪畫事件
Line 26~27:取得視窗的DC,該DC已經有Buffer可以使用,因此,可以直接在上面繪製任何東西
Line 29~33:透過SetPixel()畫出一個正方形,顏色是紅色
Line 35:結束繪製
完成