參考資訊:
https://github.com/veandco/go-sdl2
https://github.com/veandco/go-sdl2-examples
https://pkg.go.dev/github.com/veandco/go-sdl2#section-readme
初始化
$ go version go version go1.24.4 linux/amd64 $ go mod init main
main.go
package main import "github.com/veandco/go-sdl2/sdl" func main() { sdl.Init(sdl.INIT_EVERYTHING); defer sdl.Quit() window, _ := sdl.CreateWindow("main", 0, 0, 320, 240, sdl.WINDOW_SHOWN) defer window.Destroy() renderer, _ := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) defer renderer.Destroy() bmp, _ := sdl.LoadBMP("main.bmp") t, _ := renderer.CreateTextureFromSurface(bmp) defer bmp.Free() defer t.Destroy() renderer.Clear() renderer.Copy(t, nil, nil) renderer.Present() sdl.Delay(3000) }
執行
$ go mod tidy $ go run -v main.go