main.cpp
#include <stdio.h> #include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_image.h> int main(int argc, char* args[]) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("%s, failed to SDL_Init\n", __func__); return -1; } SDL_Surface* screen = NULL; screen = SDL_SetVideoMode(1440, 1440, 32, SDL_HWSURFACE | SDL_DOUBLEBUF); if (screen == NULL) { printf("%s, failed to SDL_SetVideMode\n", __func__); return -1; } SDL_Surface* png = IMG_Load("app/native/main.png"); if (png == NULL) { printf("%s, failed to IMG_Load\n", __func__); return -1; } SDL_ShowCursor(0); SDL_BlitSurface(png, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(30000); SDL_FreeSurface(png); SDL_Quit(); return 0; }
bar-descriptor.xml
<?xml version="1.0" encoding="utf-8" standalone="no"?> <qnx xmlns="http://www.qnx.com/schemas/application/1.0"> <id>com.steward.sdl.ch3</id> <name>ch3</name> <filename>ch3</filename> <versionNumber>1.0.0</versionNumber> <buildId>1</buildId> <description>Lesson 3. Extension Libraries and Loading Other Image Formats</description> <author>Steward</author> <authorId>gYAAgGE4qaHzBnzEAu8JKe4G1OI</authorId> <asset path="main" entry="true" type="Qnx/Elf">main</asset> <asset path="main.png">main.png</asset> <asset path="lib" type="Qnx/Elf">lib</asset> <permission system="true">run_native</permission> <env var="LD_LIBRARY_PATH" value="app/native/lib"/> </qnx>
Makefile
main: main.cpp ntoarmv7-gcc main.cpp -g -o main lib/libSDL-1.2.so.11 -Iinclude lib/libSDL_image-1.2.so.8 libwebp.a blackberry-nativepackager -package main.bar bar-descriptor.xml -devMode -debugToken ${HOME}/.rim/debugtoken_q30.bar #gcc main.cpp -o main -lSDL -I/usr/include/SDL clean: rm -rf main rm -rf main.bar
完成