參考資訊:
https://www.khronos.org/assets/uploads/books/openglr_es_20_programming_guide_sample.pdf
main.c
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <dlfcn.h> #include <unistd.h> #include <EGL/egl.h> #include <GLES2/gl2.h> #define LCD_W 480 #define LCD_H 640 const char *vShaderSrc = "void main(void){}"; const char *fShaderSrc = "void main(void){}"; int main(int argc, char** argv) { EGLint egl_major = 0; EGLint egl_minor = 0; EGLint num_configs = 0; EGLConfig configs = {0}; EGLDisplay display = EGL_NO_DISPLAY; EGLSurface surface = EGL_NO_SURFACE; EGLContext context = EGL_NO_CONTEXT; EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; EGLint window_attributes[] = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; EGLint const context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, }; GLuint vShader = 0; GLuint fShader = 0; GLuint pObject = 0; GLint compiled = 0; display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, &egl_major, &egl_minor); eglChooseConfig(display, config_attribs, &configs, 1, &num_configs); surface = eglCreateWindowSurface(display, configs, 0, window_attributes); context = eglCreateContext(display, configs, EGL_NO_CONTEXT, context_attributes); eglMakeCurrent(display, surface, surface, context); vShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vShader, 1, &vShaderSrc, NULL); glCompileShader(vShader); glGetShaderiv(vShader, GL_COMPILE_STATUS, &compiled); fShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fShader, 1, &fShaderSrc, NULL); glCompileShader(fShader); glGetShaderiv(fShader, GL_COMPILE_STATUS, &compiled); pObject = glCreateProgram(); glAttachShader(pObject, vShader); glAttachShader(pObject, fShader); glLinkProgram(pObject); glUseProgram(pObject); glViewport(0, 0, LCD_W, LCD_H); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(display, surface); sleep(3); eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(display, context); eglDestroySurface(display, surface); eglTerminate(display); return 0; }
編譯
$ /opt/a30/bin/arm-linux-gcc main.c -o test -lGLESv2 -lEGL -ldl
完成