main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL2_gfxPrimitives.h>
int main(int argc, char **argv)
{
const int w = 320;
const int h = 240;
const int bpp = 16;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
window = SDL_CreateWindow("main", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
Uint32 start = SDL_GetTicks();
SDL_Delay(1000);
Uint32 end = SDL_GetTicks();
char buf[255] = {0};
sprintf(buf, "strat:%d, end:%d", start, end);
SDL_RenderClear(renderer);
stringRGBA(renderer, 100, 100, buf, 0xff, 0xff, 0xff, 0xff);
SDL_RenderPresent(renderer);
SDL_Delay(30000);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
編譯、執行
$ /opt/mini/bin/arm-linux-gnueabihf-gcc \
-I/opt/mini/arm-buildroot-linux-gnueabihf/sysroot/usr/include/SDL2 \
-lSDL2 -lSDL2_gfx -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lGLESv2 \
main.c -o main
# kill -STOP `pidof MainUI`
# LD_LIBRARY_PATH=.:/config/lib:/customer/lib ./main
# kill -CONT `pidof MainUI`