main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(int argc, char **argv) { const int w = 320; const int h = 240; const int bpp = 16; SDL_Rect rt = { 0 }; SDL_Window *window = NULL; SDL_Surface *screen = NULL; SDL_Texture *texture = NULL; SDL_Renderer *renderer = NULL; SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow("main", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); screen = SDL_CreateRGBSurface(0, w, h, bpp, 0, 0, 0, 0); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, w, h); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00)); rt.x = 50; rt.y = 50; rt.w = 30; rt.h = 30; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00)); rt.x = 100; rt.y = 100; rt.w = 50; rt.h = 100; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff)); SDL_UpdateTexture(texture, NULL, screen->pixels, screen->pitch); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); SDL_Delay(30000); SDL_FreeSurface(screen); SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }
編譯、執行
$ /opt/mini/bin/arm-linux-gnueabihf-gcc \ -I/opt/mini/arm-buildroot-linux-gnueabihf/sysroot/usr/include/SDL2 \ -lSDL2 -lSDL2_gfx -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lGLESv2 \ main.c -o main # kill -STOP `pidof MainUI` # LD_LIBRARY_PATH=.:/config/lib:/customer/lib ./main # kill -CONT `pidof MainUI`