Steward
分享是一種喜悅、更是一種幸福
掌機 - Miyoo Mini Plus - C/C++ - Flip Screen
main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | #include <stdio.h> #include <unistd.h> #include <fcntl.h> #include <stdint.h> #include <linux/fb.h> #include <sys/ioctl.h> #include <SDL/SDL.h> #include <mi_sys.h> #include <mi_gfx.h> #define DOUBLEBUF int fd_fb = 0; struct fb_fix_screeninfo finfo = {0}; struct fb_var_screeninfo vinfo = {0}; MI_PHY fb_phyAddr = {0}; MI_GFX_Surface_t stSrc = {0}; MI_GFX_Rect_t stSrcRect = {0}; MI_GFX_Surface_t stDst = {0}; MI_GFX_Rect_t stDstRect = {0}; MI_GFX_Opt_t stOpt = {0}; void GFX_Init ( void ) { if (fd_fb == 0) { SDL_SetVideoMode (640, 480, 32, SDL_SWSURFACE ); MI_SYS_Init (); MI_GFX_Open (); fd_fb = open ( "/dev/fb0" , O_RDWR ); ioctl (fd_fb, FBIOGET_FSCREENINFO , &finfo); fb_phyAddr = finfo.smem_start; ioctl (fd_fb, FBIOGET_VSCREENINFO , &vinfo); vinfo.yoffset = 0; ioctl (fd_fb, FBIOPUT_VSCREENINFO , &vinfo); MI_SYS_MemsetPa (fb_phyAddr, 0, 640 * 480 * 4 * 2); stDst.phyAddr = fb_phyAddr; stDst.eColorFmt = E_MI_GFX_FMT_ARGB8888 ; stDst.u32Width = 640; stDst.u32Height = 480; stDst.u32Stride = 640 * 4; stDstRect.s32Xpos = 0; stDstRect.s32Ypos = 0; stDstRect.u32Width = 640; stDstRect.u32Height = 480; memset (&stOpt, 0, sizeof (stOpt)); stOpt.eSrcDfbBldOp = E_MI_GFX_DFB_BLD_ONE ; stOpt.eRotate = E_MI_GFX_ROTATE_180 ; } } void GFX_Quit ( void ) { if (fd_fb) { vinfo.yoffset = 0; ioctl (fd_fb, FBIOPUT_VSCREENINFO , &vinfo); close (fd_fb); fd_fb = 0; MI_GFX_Close (); MI_SYS_Exit (); } } #define pixelsPa unused1 SDL_Surface * GFX_CreateRGBSurface ( uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) { SDL_Surface *surface; MI_PHY phyAddr; void *virAddr; int pitch = width * uint32_t (depth/8); uint32_t size = pitch * height; MI_SYS_MMA_Alloc ( NULL , size , &phyAddr); MI_SYS_Mmap (phyAddr, size , &virAddr, TRUE ); surface = SDL_CreateRGBSurfaceFrom (virAddr,width,height,depth,pitch,Rmask,Gmask,Bmask,Amask); if (surface != NULL ) { surface->pixelsPa = phyAddr; } return surface; } void GFX_FreeSurface ( SDL_Surface *surface) { MI_PHY phyAddr = surface->pixelsPa; void *virAddr = surface->pixels; uint32_t size = surface->pitch * surface->h; SDL_FreeSurface (surface); if (phyAddr) { MI_SYS_Munmap (virAddr, size ); MI_SYS_MMA_Free (phyAddr); } } void GFX_ClearSurface ( SDL_Surface *surface) { MI_SYS_MemsetPa (surface->pixelsPa,0,surface->pitch * surface->h); } void GFX_CopySurface ( SDL_Surface *src, SDL_Surface *dst) { uint32_t size = src->pitch * src->h; if ( size == uint32_t (dst->pitch * dst->h)) { MI_SYS_FlushInvCache (src->pixels, size ); MI_SYS_MemcpyPa (dst->pixelsPa,src->pixelsPa, size ); } } void GFX_Flip ( SDL_Surface *surface) { MI_U16 u16Fence; stSrc.phyAddr = surface->pixelsPa; if (surface->format->BytesPerPixel == 2) { stSrc.eColorFmt = E_MI_GFX_FMT_RGB565 ; } else { stSrc.eColorFmt = E_MI_GFX_FMT_ARGB8888 ; } stSrc.u32Width = surface->w; stSrc.u32Height = surface->h; stSrc.u32Stride = surface->pitch; stSrcRect.s32Xpos = 0; stSrcRect.s32Ypos = 0; stSrcRect.u32Width = stSrc.u32Width; stSrcRect.u32Height = stSrc.u32Height; #ifdef DOUBLEBUF vinfo.yoffset ^= 480; stDst.phyAddr = fb_phyAddr + (640 * vinfo.yoffset * 4); #endif MI_SYS_FlushInvCache (surface->pixels, surface->pitch * surface->h); MI_GFX_BitBlit (&stSrc,&stSrcRect,&stDst,&stDstRect,&stOpt,&u16Fence); MI_GFX_WaitAllDone ( FALSE , u16Fence); #ifdef DOUBLEBUF ioctl (fd_fb, FBIOPAN_DISPLAY , &vinfo); #endif } SDL_Surface *screen = NULL ; int main ( int argc, char *argv[]) { SDL_Rect rt = {0}; SDL_Init ( SDL_INIT_VIDEO ); GFX_Init (); SDL_ShowCursor (0); screen = GFX_CreateRGBSurface (0, 320, 240, 16, 0, 0, 0, 0); uint32_t cnt = 0; uint32_t col[] = {0xf800, 0x7e0, 0x001f}; while (cnt < 600){ cnt+= 1; SDL_FillRect (screen, &screen->clip_rect, col[cnt % 3]); GFX_Flip (screen); SDL_Delay (1000 / 60); } GFX_FreeSurface (screen); GFX_Quit (); SDL_Quit (); return 0; } |