參考資訊:
https://gist.github.com/dvdhrm/5083553
https://www.kernel.org/doc/html/v4.15/gpu/drm-kms.html
https://github.com/grate-driver/libdrm/blob/master/xf86drmMode.h
https://gist.github.com/Miouyouyou/89e9fe56a2c59bce7d4a18a858f389ef
main.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <fcntl.h> #include <time.h> #include <sys/mman.h> #include <sys/ioctl.h> #include <unistd.h> #include <gbm.h> #include <xf86drm.h> #include <xf86drmMode.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <EGL/egl.h> #include <EGL/eglext.h> static int fd = -1; static int fb = -1; static int pre_fb = 0; static struct gbm_bo *pre_bo = NULL; static drmModeRes *res = NULL; static drmModeCrtc *crtc = NULL; static drmModeEncoder *enc = NULL; static drmModeConnector *conn = NULL; const char *vShaderSrc = "void main(void){}"; const char *fShaderSrc = "void main(void){}"; int main(int argc, char *argv[]) { const int w = 640; const int h = 480; const int bpp = 32; const int depth = 24; int i = 0; int j = 0; fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC); res = drmModeGetResources(fd); conn = drmModeGetConnector(fd, res->connectors[1]); enc = drmModeGetEncoder(fd, res->encoders[2]); crtc = drmModeGetCrtc(fd, res->crtcs[1]); struct gbm_device *gbm = gbm_create_device(fd); struct gbm_surface *gs = gbm_surface_create(gbm, crtc->mode.hdisplay, crtc->mode.vdisplay, GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); EGLint egl_major = 0; EGLint egl_minor = 0; EGLint num_configs = 0; EGLConfig configs = {0}; EGLDisplay display = EGL_NO_DISPLAY; EGLSurface surface = EGL_NO_SURFACE; EGLContext context = EGL_NO_CONTEXT; EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, EGL_NONE }; EGLint const context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, }; GLuint vShader = 0; GLuint fShader = 0; GLuint pObject = 0; GLint compiled = 0; PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display = NULL; get_platform_display = (void *)eglGetProcAddress("eglGetPlatformDisplayEXT"); display = get_platform_display(EGL_PLATFORM_GBM_KHR, gbm, NULL); eglInitialize(display, &egl_major, &egl_minor); eglBindAPI(EGL_OPENGL_ES_API); eglChooseConfig(display, config_attribs, &configs, 1, &num_configs); surface = eglCreateWindowSurface(display, configs, gs, NULL); context = eglCreateContext(display, configs, EGL_NO_CONTEXT, context_attributes); eglMakeCurrent(display, surface, surface, context); vShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vShader, 1, &vShaderSrc, NULL); glCompileShader(vShader); glGetShaderiv(vShader, GL_COMPILE_STATUS, &compiled); fShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fShader, 1, &fShaderSrc, NULL); glCompileShader(fShader); glGetShaderiv(fShader, GL_COMPILE_STATUS, &compiled); pObject = glCreateProgram(); glAttachShader(pObject, vShader); glAttachShader(pObject, fShader); glLinkProgram(pObject); glUseProgram(pObject); glViewport(0, 0, w, h); uint32_t cc = 0; while (1) { switch (cc++ % 3) { case 0: glClearColor(1.0f, 0.0f, 0.0f, 1.0f); break; case 1: glClearColor(0.0f, 1.0f, 0.0f, 1.0f); break; case 2: glClearColor(0.0f, 0.0f, 1.0f, 1.0f); break; } glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(display, surface); struct gbm_bo *bo = gbm_surface_lock_front_buffer(gs); drmModeAddFB(fd, w, h, depth, bpp, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb); drmModeSetCrtc(fd, crtc->crtc_id, fb, 0, 0, (uint32_t *)conn, 1, &crtc->mode); if (pre_bo) { drmModeRmFB(fd, pre_fb); gbm_surface_release_buffer(gs, pre_bo); } pre_bo = bo; pre_fb = fb; } eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(display, context); eglDestroySurface(display, surface); drmModeRmFB(fd, fb); drmModeFreeCrtc(crtc); drmModeFreeEncoder(enc); drmModeFreeConnector(conn); drmModeFreeResources(res); close(fd); return 0; }