main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_mixer.h> #include "hex_wav.h" #include "hex_effect.h" int main(int argc, char **argv) { const int w = 320; const int h = 240; const int bpp = 16; SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow("main", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); SDL_RWops *rw = NULL; Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096); rw = SDL_RWFromMem(hex_wav, sizeof(hex_wav)); Mix_Music *music = Mix_LoadMUS_RW(rw, 1); rw = SDL_RWFromMem(hex_effect, sizeof(hex_effect)); Mix_Chunk *effect = Mix_LoadWAV_RW(rw, 1); Mix_PlayMusic(music, 1); Mix_PlayChannel(-1, effect, 0); SDL_Delay(3000); Mix_HaltMusic(); Mix_FreeChunk(effect); Mix_FreeMusic(music); Mix_CloseAudio(); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }
編譯、執行
$ bin2header main.wav hex_music > hex_music.h $ bin2header effect.wav hex_effect > hex_effect.h $ /opt/a30/bin/arm-linux-gcc \ -I/opt/a30/arm-a30-linux-gnueabihf/sysroot/usr/include/SDL2 \ -lSDL2 -lSDL2_gfx -lSDL2_image -lSDL2_ttf -lSDL2_mixer \ -lGLESv2 main.c -o main /mnt/SDCARD# export LD_LIBRARY_PATH=.:/config/lib:/customer/lib:/usr/miyoo/lib /mnt/SDCARD# ./main