參考資訊:
https://devkitpro.org/index.php
https://wii.leseratte10.de/devkitPro/
https://patater.com/gbaguy/gbaasm.htm
http://www.coranac.com/tonc/text/toc.htm
https://github.com/devkitPro/devkitarm-crtls
https://gist.github.com/JShorthouse/bfe49cdfad126e9163d9cb30fd3bf3c2
BG Mode 5支援bitmap(每一個像素點的顏色,由使用者指定),固定使用BG2CNT
每一個像素點的顏色由2Bytes表示
像素填充的起始位址是0x6000000
BG Mode對應的解析度
main.s
.equ DISPCNT, 0x4000000 .equ BG2CNT, 0x400000c .equ VRAM, 0x6000000 .global main .arm .text main: ldr r0, =DISPCNT ldr r1, =0x405 str r1, [r0] ldr r0, =BG2CNT ldr r1, =0x0000 str r1, [r0] ldr r0, =VRAM ldr r1, =0x03e0 ldr r2, =(160*128) 1: strh r1, [r0], #2 subs r2, r2, #1 bne 1b 2: b 2b
完成