參考資訊:
https://bgb.bircd.org/
https://github.com/gbdev/rgbds
https://github.com/sinamas/gambatte
https://github.com/lancekindle/DMGreport
main.s
section "vblank", rom0[$0040]
reti
section "lcdc", rom0[$0048]
reti
section "timer", rom0[$0050]
reti
section "serial", rom0[$0058]
reti
section "joypad", rom0[$0060]
reti
section "entry", rom0[$0100]
nop
jp _start
section "header", rom0[$0104]
db $ce, $ed, $66, $66, $cc, $0d, $00, $0b, $03, $73, $00, $83, $00, $0c, $00, $0d
db $00, $08, $11, $1f, $88, $89, $00, $0e, $dc, $cc, $6e, $e6, $dd, $dd, $d9, $99
db $bb, $bb, $67, $63, $6e, $0e, $ec, $cc, $dd, $dc, $99, $9f, $bb, $b9, $33, $3e
db "0123456789abcde"
db 0
db 0, 0
db 0
db 0
db 0
db 0
db 1
db $33
db 0
db 0
dw 0
_start:
jp @
編譯
$ rgbasm -o main.o main.s $ rgblink -o main.gb main.o $ rgbfix -v -p0 main.gb
執行bgb.exe,然後在bgb視窗上,按滑鼠右鍵,選擇Load ROM...,載入main.gb

為何會有Nintendo的字串呢?
在bgb視窗上按滑鼠右鍵,選擇Other => VRAM Viewer

可以看到有很多開機預設載入的Tile,R商標是位於0x19位置,這也是為何會顯示Nintendo字串的原因