參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples
說明:
SDL_TOPSCR:解析度400x240
SDL_DUALSCR:解析度320x480
SDL_BOTTOMSCR:解析度320x240
SDL_DUALSCR + SDL_FULLSCREEN:解析度320x480(上屏會從320x240拉伸到400x240)
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
int main(void)
{
SDL_Rect rt = { 0 };
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE | SDL_BOTTOMSCR);
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00));
rt.x = 50;
rt.y = 50;
rt.w = 30;
rt.h = 30;
SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00));
rt.x = 100;
rt.y = 100;
rt.w = 50;
rt.h = 100;
SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff));
SDL_Flip(screen);
SDL_Delay(3000);
SDL_Quit();
return 0;
}
完成