掌機 - Nintendo 3DS - C/C++ - SDL v1.2 - Save BMP



參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
 
int main(void)
{
    SDL_Surface *bmp = SDL_LoadBMP("sdmc:/3ds/main.bmp");
    SDL_SaveBMP(bmp, "sdmc:/3ds/saved.bmp");
    SDL_FreeSurface(bmp);
    SDL_Quit();
    return 0;
}