參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_image.h>
#include "hex_png.h"
int main(void)
{
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
SDL_RWops *rw = SDL_RWFromMem(hex_png, sizeof(hex_png));
SDL_Surface *png = IMG_Load_RW(rw, 1);
SDL_BlitSurface(png, NULL, screen, NULL);
SDL_Flip(screen);
SDL_Delay(3000);
SDL_FreeSurface(png);
SDL_Quit();
return 0;
}
完成