參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); lineRGBA(screen, 10, 10, 50, 50, 0xff, 0xff, 0x00, 0xff); aalineRGBA(screen, 20, 70, 200, 70, 0x00, 0xff, 0xff, 0xff); hlineRGBA(screen, 100, 200, 100, 0x00, 0xff, 0x00, 0xff); vlineRGBA(screen, 100, 200, 100, 0xff, 0x00, 0x00, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成