參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_ttf.h> #include "hex_font.h" int main(void) { char buf[255] = { 0 }; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); TTF_Init(); SDL_RWops *rw = SDL_RWFromMem(hex_font, sizeof(hex_font)); TTF_Font *font = TTF_OpenFontRW(rw, 1, 30); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0x00, 0x00)); SDL_Color col = { 0, 255, 0 }; SDL_Rect rt = { 50, 100, 0, 0 }; SDL_Surface *msg = TTF_RenderUTF8_Solid(font, "3DS Testing", col); SDL_BlitSurface(msg, NULL, screen, &rt); SDL_Flip(screen); SDL_FreeSurface(msg); SDL_Delay(3000); TTF_CloseFont(font); TTF_Quit(); SDL_Quit(); return 0; }
完成