掌機 - Nintendo 3DS - C/C++ - SDL v1.2 - Fill Color



參考資訊:
https://hub.docker.com/r/greatwizard/devkitarm-3ds

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
 
int main(void)
{
    SDL_Rect rt = { 0 };
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);

    SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00));

    rt.x = 50;
    rt.y = 50;
    rt.w = 30;
    rt.h = 30;
    SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00));

    rt.x = 100;
    rt.y = 100;
    rt.w = 50;
    rt.h = 100;
    SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff));

    SDL_Flip(screen);
    SDL_Delay(3000);
    SDL_Quit();
    return 0;
}

完成