參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_mixer.h>
#include "hex_wav.h"
#include "hex_effect.h"
int main(void)
{
SDL_RWops *rw = NULL;
SDL_Init(SDL_INIT_AUDIO);
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096);
rw = SDL_RWFromMem(hex_wav, sizeof(hex_wav));
Mix_Music *music = Mix_LoadMUS_RW(rw);
rw = SDL_RWFromMem(hex_effect, sizeof(hex_effect));
Mix_Chunk *effect = Mix_LoadWAV_RW(rw, 1);
Mix_PlayMusic(music, 1);
Mix_PlayChannel(-1, effect, 0);
SDL_Delay(3000);
Mix_HaltMusic();
Mix_FreeChunk(effect);
Mix_FreeMusic(music);
Mix_CloseAudio();
SDL_Quit();
return 0;
}