參考資訊:
https://hub.docker.com/r/greatwizard/devkitarm-3ds
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
int main(void)
{
SDL_Rect rt = { 0 };
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
boxRGBA(screen, 50, 100, 100, 150, 0xff, 0x00, 0x00, 0xff);
SDL_Flip(screen);
SDL_Delay(3000);
SDL_Quit();
return 0;
}
完成