參考資訊:
https://hub.docker.com/r/greatwizard/devkitarm-3ds
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Rect rt = { 0 }; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); boxRGBA(screen, 50, 100, 100, 150, 0xff, 0x00, 0x00, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成