參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
int main(void)
{
SDL_Rect rt = { 0 };
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00));
SDL_Surface *bmp = SDL_LoadBMP("main.bmp");
rt.x = 100;
rt.y = 100;
SDL_BlitSurface(bmp, NULL, screen, &rt);
SDL_Flip(screen);
SDL_Delay(3000);
SDL_FreeSurface(bmp);
SDL_Quit();
return 0;
}
完成