參考資訊:
https://libctru.devkitpro.org/index.html
https://github.com/devkitPro/3ds-examples
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { SDL_Rect rt = { 0 }; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00)); SDL_Surface *bmp = SDL_LoadBMP("main.bmp"); rt.x = 100; rt.y = 100; SDL_BlitSurface(bmp, NULL, screen, &rt); SDL_Flip(screen); SDL_Delay(3000); SDL_FreeSurface(bmp); SDL_Quit(); return 0; }
完成