參考資訊:
https://hub.docker.com/r/greatwizard/devkitarm-3ds
main.c
#include <3ds.h>
#include <stdio.h>
#include <string.h>
int main(void)
{
u16 *fb = NULL;
int x = 0;
int y = 0;
int z = 0;
u16 col[] = { 0xf800, 0x7e0, 0x1f };
gfxInitDefault();
gfxSetDoubleBuffering(GFX_TOP, true);
gfxSetScreenFormat(GFX_TOP, GSP_RGB565_OES);
while (z < 600) {
fb = (u16 *)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL);
for (y = 0; y < 240; y++) {
for (x = 0; x < 400; x++) {
*fb++ = col[z % 3];
}
}
z += 1;
gfxFlushBuffers();
gfxSwapBuffers();
gspWaitForVBlank();
}
gfxExit();
return 0;
}
完成