Nintendo DS Lite >> C/C++
Input (DPad)
參考資訊:
1. libnds doc
說明:
API |
---|
void scanKeys(void) |
uint32 keysDown(void) |
按鍵:
typedef enum KEYPAD_BITS { KEY_A = BIT(0), //!< Keypad A button. KEY_B = BIT(1), //!< Keypad B button. KEY_SELECT = BIT(2), //!< Keypad SELECT button. KEY_START = BIT(3), //!< Keypad START button. KEY_RIGHT = BIT(4), //!< Keypad RIGHT button. KEY_LEFT = BIT(5), //!< Keypad LEFT button. KEY_UP = BIT(6), //!< Keypad UP button. KEY_DOWN = BIT(7), //!< Keypad DOWN button. KEY_R = BIT(8), //!< Right shoulder button. KEY_L = BIT(9), //!< Left shoulder button. KEY_X = BIT(10), //!< Keypad X button. KEY_Y = BIT(11), //!< Keypad Y button. KEY_TOUCH = BIT(12), //!< Touchscreen pendown. KEY_LID = BIT(13) //!< Lid state. } KEYPAD_BITS;
main.c
#include <nds.h> #include <stdio.h> int main(void) { u16 key = 0; consoleDemoInit(); while (1) { scanKeys(); key = keysDown(); if (key) { iprintf("\033[2J"); printf("0x%x\n", key); } } return 0; }
完成