Game Boy Color >> C/C++
Line、Circle、Box
參考資訊:
1. bgb
2. doc
3. gbdk_playground
Drawing Functions
#define WHITE 0 #define LTGREY 1 #define DKGREY 2 #define BLACK 3 #define M_NOFILL 0 #define M_FILL 1 void gotogxy(UINT8 x, UINT8 y); INT8 gprintf(char *fmt,...) NONBANKED; void wrtchr(char chr); void plot_point(UINT8 x, UINT8 y); void line(UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2); void plot(UINT8 x, UINT8 y, UINT8 colour, UINT8 mode); void color(UINT8 forecolor, UINT8 backcolor, UINT8 mode); void circle(UINT8 x, UINT8 y, UINT8 radius, UINT8 style); void box(UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2, UINT8 style);
main.c
#include <gb/gb.h> #include <gb/cgb.h> #include <gb/drawing.h> unsigned short palette[] = {RGB_WHITE, RGB_RED, RGB_GREEN, RGB_BLUE}; void main(void) { set_bkg_palette(0, 1, palette); color(BLACK, WHITE, SOLID); plot_point(3, 4); line(40, 40, 50, 50); circle(100, 60, 30, M_FILL); box(120, 125, 125, 135, M_NOFILL); gotogxy(18, 15); gprintf("Hi"); plot(1, 1, 3, SOLID); }
需要注意的是,在All Points Addressable(APA)模式下,必須使用gprintf()取代printf()
完成