Game Boy Advance >> C/C++
Input
參考資訊:
1. libnds doc
說明:
API |
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void scanKeys(void) |
u16 keysDown(void) |
按鍵:
typedef enum KEYPAD_BITS { KEY_A = (1 << 0), /*!< keypad A button */ KEY_B = (1 << 1), /*!< keypad B button */ KEY_SELECT = (1 << 2), /*!< keypad SELECT button */ KEY_START = (1 << 3), /*!< keypad START button */ KEY_RIGHT = (1 << 4), /*!< dpad RIGHT */ KEY_LEFT = (1 << 5), /*!< dpad LEFT */ KEY_UP = (1 << 6), /*!< dpad UP */ KEY_DOWN = (1 << 7), /*!< dpad DOWN */ KEY_R = (1 << 8), /*!< Right shoulder button */ KEY_L = (1 << 9), /*!< Left shoulder button */ KEYIRQ_ENABLE = (1 << 14), /*!< Enable keypad interrupt */ KEYIRQ_OR = (0 << 15), /*!< interrupt logical OR mode */ KEYIRQ_AND = (1 << 15), /*!< interrupt logical AND mode */ DPAD = (KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT) /*!< mask all dpad buttons */ } KEYPAD_BITS;
main.c
#include <stdio.h> #include <gba_console.h> #include <gba_input.h> int main(void) { u16 key = 0; consoleDemoInit(); while (1) { scanKeys(); key = keysDown(); if (key) { iprintf(CON_CLS()); printf("0x%x\n", key); } } return 0; }
完成