Game Boy Advance >> C/C++
Fill Color
參考資訊:
1. libnds doc
說明:
API |
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void SetMode(int mode) |
Mode:
main.c
#include <stdio.h> #include <gba_console.h> #include <gba_input.h> #include <gba_video.h> void fill_color(u16 col) { u16 *p = (u16 *)MODE3_FB; for(int c=0; c<(240 * 160); c++) { *p++ = col; } } int main(void) { u16 cur_key = 0, pre_key = 0; SetMode(MODE_3 | BG2_ON); while (1) { scanKeys(); cur_key = keysDown(); if ((cur_key != 0) && (cur_key != pre_key)) { pre_key = cur_key; if (cur_key & KEY_UP) { fill_color(0x1f); } else if (cur_key & KEY_DOWN) { fill_color(0x3e0); } else if (cur_key & KEY_LEFT) { fill_color(0x7c00); } else if (cur_key & KEY_UP) { fill_color(0x7fff); } else { fill_color(0x0000); } } } return 0; }
完成