Game Boy >> Assembly
Minimal
參考資訊:
1. bgb
2. rgbds
3. gambatte
4. DMGreport
main.s
section "vblank", rom0[$0040] reti section "lcdc", rom0[$0048] reti section "timer", rom0[$0050] reti section "serial", rom0[$0058] reti section "joypad", rom0[$0060] reti section "entry", rom0[$0100] nop jp _start section "header", rom0[$0104] db $ce, $ed, $66, $66, $cc, $0d, $00, $0b, $03, $73, $00, $83, $00, $0c, $00, $0d db $00, $08, $11, $1f, $88, $89, $00, $0e, $dc, $cc, $6e, $e6, $dd, $dd, $d9, $99 db $bb, $bb, $67, $63, $6e, $0e, $ec, $cc, $dd, $dc, $99, $9f, $bb, $b9, $33, $3e db "0123456789abcde" db 0 db 0, 0 db 0 db 0 db 0 db 0 db 1 db $33 db 0 db 0 dw 0 _start: jp @
一個精簡的程式框架
編譯
$ rgbasm -o main.o main.s $ rgblink -o main.gb main.o $ rgbfix -v -p0 main.gb
執行bgb.exe,然後在bgb視窗上,按滑鼠右鍵,選擇Load ROM...,載入main.gb
為何會有Nintendo的字串呢?
在bgb視窗上按滑鼠右鍵,選擇Other => VRAM Viewer
可以看到有很多開機預設載入的Tile,R商標是位於0x19位置,這也是為何會顯示Nintendo字串的原因