Nintendo 3DS >> C/C++ >> SDL v1.2

Get Ticks


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
Uint32 SDL_GetTicks(void)

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
 
int main(void)
{
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);

    Uint32 start = SDL_GetTicks();
    SDL_Delay(1000);
    Uint32 end = SDL_GetTicks();

    char buf[255] = {0};
    sprintf(buf, "strat:%d, end:%d", start, end);
    stringRGBA(screen, 100, 100, buf, 0xff, 0xff, 0xff, 0xff);
    SDL_Flip(screen);
    SDL_Delay(3000);

    SDL_Quit();
    return 0;
}

完成


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