Nintendo 3DS >> C/C++ >> SDL v1.2
Get Ticks
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
Uint32 SDL_GetTicks(void) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); Uint32 start = SDL_GetTicks(); SDL_Delay(1000); Uint32 end = SDL_GetTicks(); char buf[255] = {0}; sprintf(buf, "strat:%d, end:%d", start, end); stringRGBA(screen, 100, 100, buf, 0xff, 0xff, 0xff, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成