Nintendo 3DS >> C/C++ >> SDL v1.2
Get Ticks
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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Uint32 SDL_GetTicks(void) |
main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main ( void ) { SDL_Surface *screen = NULL ; SDL_Init ( SDL_INIT_VIDEO ); screen = SDL_SetVideoMode (400, 240, 16, SDL_HWSURFACE ); Uint32 start = SDL_GetTicks (); SDL_Delay (1000); Uint32 end = SDL_GetTicks (); char buf[255] = {0}; sprintf (buf, "strat:%d, end:%d" , start, end ); stringRGBA (screen, 100, 100, buf, 0xff, 0xff, 0xff, 0xff); SDL_Flip (screen); SDL_Delay (3000); SDL_Quit (); return 0; } |
完成