Nintendo 3DS >> C/C++ >> SDL v1.2
Top、Bottom Screen
參考資訊:
1. gbatemp
2. libctru doc
3. 3ds-examples
說明:
SDL_TOPSCR:解析度400x240
SDL_DUALSCR:解析度320x480
SDL_BOTTOMSCR:解析度320x240
SDL_DUALSCR + SDL_FULLSCREEN:解析度320x480(上屏會從320x240拉伸到400x240)
main.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | #include <stdio.h> #include <stdlib.h> #include <SDL.h> int main ( void ) { SDL_Rect rt={0}; SDL_Surface *screen = NULL ; SDL_Init ( SDL_INIT_VIDEO ); screen = SDL_SetVideoMode (320, 240, 16, SDL_HWSURFACE | SDL_BOTTOMSCR ); SDL_FillRect (screen, &screen->clip_rect, SDL_MapRGB (screen->format, 0xff, 0x00, 0x00)); rt.x = 50; rt.y = 50; rt.w = 30; rt.h = 30; SDL_FillRect (screen, &rt, SDL_MapRGB (screen->format, 0x00, 0xff, 0x00)); rt.x = 100; rt.y = 100; rt.w = 50; rt.h = 100; SDL_FillRect (screen, &rt, SDL_MapRGB (screen->format, 0x00, 0x00, 0xff)); SDL_Flip (screen); SDL_Delay (3000); SDL_Quit (); return 0; } |
完成