Nintendo 3DS >> C/C++ >> SDL v1.2
Top、Bottom Screen
參考資訊:
1. gbatemp
2. libctru doc
3. 3ds-examples
說明:
SDL_TOPSCR:解析度400x240
SDL_DUALSCR:解析度320x480
SDL_BOTTOMSCR:解析度320x240
SDL_DUALSCR + SDL_FULLSCREEN:解析度320x480(上屏會從320x240拉伸到400x240)
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { SDL_Rect rt={0}; SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE | SDL_BOTTOMSCR); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00)); rt.x = 50; rt.y = 50; rt.w = 30; rt.h = 30; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00)); rt.x = 100; rt.y = 100; rt.w = 50; rt.h = 100; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff)); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成