Nintendo 3DS >> C/C++ >> SDL v1.2
Save BMP
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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int SDL_SaveBMP(SDL_Surface *surface, const char *file) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { SDL_Surface* bmp = SDL_LoadBMP("sdmc:/3ds/main.bmp"); SDL_SaveBMP(bmp, "sdmc:/3ds/saved.bmp"); SDL_FreeSurface(bmp); SDL_Quit(); return 0; }