Nintendo 3DS >> C/C++ >> SDL v1.2
Load PNG from Memory
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
SDL_Surface* IMG_Load_RW(SDL_RWops *src, int freesrc) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_image.h> #include "hex_png.h" int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_RWops *rw = SDL_RWFromMem(hex_png, sizeof(hex_png)); SDL_Surface* png = IMG_Load_RW(rw, 1); SDL_BlitSurface(png, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(3000); SDL_FreeSurface(png); SDL_Quit(); return 0; }
完成