Nintendo 3DS >> C/C++ >> SDL v1.2
Load PNG
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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SDL_Surface * IMG_Load(const char *file) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_image.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); SDL_Surface* png = IMG_Load("sdmc:/3ds/main.png"); SDL_BlitSurface(png, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(3000); SDL_FreeSurface(png); SDL_Quit(); return 0; }
完成