Nintendo 3DS >> C/C++ >> SDL v1.2
Pixels Manipulation
參考資訊:
1. libctru doc
2. 3ds-examples
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); int x = 0, y = 0; uint16_t *d = screen->pixels; for (y = 0; y < screen->h; y++) { for (x = 0; x < screen->w; x++) { *d++ = 0xf800; } } SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成