Nintendo 3DS >> C/C++ >> SDL v1.2
Load Music from Memory
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
Mix_Music* Mix_LoadMUS_RW(SDL_RWops *src, int freesrc) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_mixer.h> #include "hex_wav.h" int main(void) { SDL_Init(SDL_INIT_AUDIO); Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096); SDL_RWops *rw = SDL_RWFromMem(hex_wav, sizeof(hex_wav)); Mix_Music *music = Mix_LoadMUS_RW(rw); Mix_PlayMusic(music, 1); SDL_Delay(3000); Mix_HaltMusic(); Mix_FreeMusic(music); Mix_CloseAudio(); SDL_Quit(); return 0; }