Nintendo 3DS >> C/C++ >> SDL v1.2
Load Music
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize) |
Mix_Music* Mix_LoadMUS(const char *file) |
int Mix_PlayMusic(Mix_Music *music, int loops) |
int Mix_HaltMusic(void) |
void Mix_FreeMusic(Mix_Music *music) |
void Mix_CloseAudio(void) |
main.c
#include <stdio.h> #include <stdlib.h> #include <3ds.h> #include <SDL.h> #include <SDL_mixer.h> int main(void) { SDL_Init(SDL_INIT_AUDIO); Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096); Mix_Music *music = Mix_LoadMUS("sdmc:/3ds/main.wav"); Mix_PlayMusic(music, 1); SDL_Delay(3000); Mix_HaltMusic(); Mix_FreeMusic(music); Mix_CloseAudio(); SDL_Quit(); return 0; }