Nintendo 3DS >> C/C++ >> SDL v1.2
Hook Music Finished
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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void Mix_HookMusicFinished(void (SDLCALL *music_finished)(void)) |
main.c
#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <SDL.h> #include <SDL_mixer.h> static int complete = 0; static void music_play_complete(void) { complete = 1; } int main(void) { SDL_Init(SDL_INIT_AUDIO); Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096); Mix_Music *music = Mix_LoadMUS("main.wav"); Mix_HookMusicFinished(music_play_complete); Mix_PlayMusic(music, 1); while (complete == 0) { usleep(100000); } Mix_HaltMusic(); Mix_FreeMusic(music); Mix_CloseAudio(); SDL_Quit(); return 0; }