Nintendo 3DS >> C/C++ >> SDL v1.2
Trigon
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
int trigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) |
int trigonRGBA(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int aatrigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) |
int aatrigonRGBA(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int filledTrigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, int color) |
int filledTrigonRGBA(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); trigonRGBA(screen, 100, 10, 200, 60, 100, 60, 0xff, 0x00, 0x00, 0xff); aatrigonRGBA(screen, 100, 80, 200, 130, 100, 130, 0x00, 0xff, 0x00, 0xff); filledTrigonRGBA(screen, 100, 150, 200, 200, 100, 200, 0xff, 0xff, 0x00, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成