Nintendo 3DS >> C/C++ >> SDL v1.2

Trigon


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
int trigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
int trigonRGBA(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int aatrigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
int aatrigonRGBA(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int filledTrigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, int color)
int filledTrigonRGBA(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)

main.c

#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
    
int main(void)
{
    SDL_Surface *screen = NULL;

    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
    trigonRGBA(screen, 100, 10, 200, 60, 100, 60, 0xff, 0x00, 0x00, 0xff);
    aatrigonRGBA(screen, 100, 80, 200, 130, 100, 130, 0x00, 0xff, 0x00, 0xff);
    filledTrigonRGBA(screen, 100, 150, 200, 200, 100, 200, 0xff, 0xff, 0x00, 0xff);
    SDL_Flip(screen);
    SDL_Delay(3000);

    SDL_Quit();
    return 0;
}

完成


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