Nintendo 3DS >> C/C++ >> SDL v1.2
String
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
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int characterColor(SDL_Surface *dst, Sint16 x, Sint16 y, char c, Uint32 color) |
int characterRGBA(SDL_Surface *dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int stringColor(SDL_Surface *dst, Sint16 x, Sint16 y, char *c, Uint32 color) |
int stringRGBA(SDL_Surface *dst, Sint16 x, Sint16 y, char *c, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
void gfxPrimitivesSetFont(unsigned char *fontdata, int cw, int ch) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); characterRGBA(screen, 100, 100, 'A', 0xff, 0x00, 0x00, 0xff); stringRGBA(screen, 100, 150, "TEST", 0x00, 0xff, 0x00, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成