Nintendo 3DS >> C/C++ >> SDL v1.2

String


參考資訊:
1. libctru doc
2. 3ds-examples

說明:

API
int characterColor(SDL_Surface *dst, Sint16 x, Sint16 y, char c, Uint32 color)
int characterRGBA(SDL_Surface *dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int stringColor(SDL_Surface *dst, Sint16 x, Sint16 y, char *c, Uint32 color)
int stringRGBA(SDL_Surface *dst, Sint16 x, Sint16 y, char *c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
void gfxPrimitivesSetFont(unsigned char *fontdata, int cw, int ch)

main.c

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#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
     
int main(void)
{
    SDL_Surface *screen = NULL;
 
    SDL_Init(SDL_INIT_VIDEO);
    screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE);
    characterRGBA(screen, 100, 100, 'A', 0xff, 0x00, 0x00, 0xff);
    stringRGBA(screen, 100, 150, "TEST", 0x00, 0xff, 0x00, 0xff);
    SDL_Flip(screen);
    SDL_Delay(3000);
 
    SDL_Quit();
    return 0;
}

完成


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