Nintendo 3DS >> C/C++ >> SDL v1.2
Polygon
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
int polygonColor(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, Uint32 color) |
int polygonRGBA(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int aapolygonColor(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, Uint32 color) |
int aapolygonRGBA(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int filledPolygonColor(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int color) |
int filledPolygonRGBA(SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Surface *screen = NULL; Sint16 vx0[] = {100, 150, 125, 75, 50}; Sint16 vy0[] = {10, 25, 50, 50, 25}; Sint16 vx1[] = {100, 150, 125, 75, 50}; Sint16 vy1[] = {60, 75, 100, 100, 75}; Sint16 vx2[] = {100, 150, 125, 75, 50}; Sint16 vy2[] = {110, 125, 150, 150, 125}; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); polygonRGBA(screen, vx0, vy0, 5, 0xff, 0x00, 0x00, 0xff); aapolygonRGBA(screen, vx1, vy1, 5, 0x00, 0xff, 0x00, 0xff); filledPolygonRGBA(screen, vx2, vy2, 5, 0xff, 0xff, 0x00, 0xff); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成