Nintendo 3DS >> C/C++ >> SDL v1.2
Pixel
參考資訊:
1. libctru doc
2. 3ds-examples
說明:
API |
---|
int pixelColor(SDL_Surface *dst, Sint16 x, Sint16 y, Uint32 color) |
int pixelRGBA(SDL_Surface *dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
main.c
#include <stdio.h> #include <stdlib.h> #include <SDL.h> #include <SDL_gfxPrimitives.h> int main(void) { SDL_Surface *screen = NULL; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(400, 240, 16, SDL_HWSURFACE); int x = 0, y = 0; for (y = 0; y < 100; y++) { for (x = 0; x < 100; x++) { pixelRGBA(screen, x, y, 0x00, 0xff, 0x00, 0xff); } } SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0; }
完成